#include "PauseGame.h"

CPauseGame::CPauseGame()
{
}

CPauseGame::~CPauseGame()
{
}

bool CPauseGame::Load()
{
	return 0;
}

s32 CPauseGame::EnterState()
{
	return 0;
}

s32 CPauseGame::ExitState()
{
	return 0;
}

s32 CPauseGame::Update()
{
	return 0;
}
